You get better tankiness, less damage, but slightly better combat control. At CR 6, you get 1. You’ll literally only pick Fire Elementals for Fire Form, so it’s a good thing Fire Form deals so much damage to melee combatants. +2 to Constitution, +1 to Wisdom is almost perfect; with Standard Ability Array, you can get to 20 Wisdom at level 8. This is basically the only place where Half-Orcs are useful, and they’re dang good! All levels are featured! That doesn’t change too much; your Beasts are likely to have low attack rolls and will require aid to hit most of the time. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. This allows you to turn into something with a great movement speed, move up, and attack. That’s right; the scaling of this class gets crazy! Circle of the Moon (PHB) Theme: Weaving the power of the wild beasts in nature, the moon druid uses the skills and abilities of nature’s denizens. Finally, you gain two free proficiencies. Wild Shape still doesn’t scale quite perfectly. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. Your email address will not be published. And if they attack you, they take 1d10 damage. This page needs grammatical help. Menacing is free Intimidation (and who says you can’t intimidate someone as a super-intelligent tiger! An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Unless otherwise stated, the content of this page is licensed under. At level 2, a Druid is likely to have between 9 and 20 HP, on average. When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. 2. If you turn into a creature with a multiattack, you can even try to fish for crits, then double your smite damage when you use it. Circle of Dreams 5E Guide | Rules, Tips, Builds, and More, Ranking the Fighter Subclasses in 5E | Fighter Archetypes 5E Rankings, Booming Blade is an interesting option for spellcasters. We discuss the next subclass in the series from the Player's Handbook: the Druid Circle of the Moon! Gathering only occasionally under the cloak of darkness to discuss news or pass on warnings, Druids of the Moon often went weeks without seeing another druid or even simply another humanoid. The rites of your circle grant you the ability to transform into more dangerous animal forms. Overall, I think the Circle of the moon Druid is okay. Hungry Jaws may (or may not) work with a Biting Wild Shape. It gives you more damage on top of a normal weapon attack. Game Mechanics: Able to wild-shape more quickly, using it as a bonus action, and with higher limitations than usual. Wikidot.com Terms of Service - what you can, what you should not etc. In a perfect world, you’ll always be in Wild Shape. The aforementioned Dire Wolf deals 2d6+3 on a hit, and has a save to knock prone. Overall, these elementals have poor damage outputs compared to most beasts, but slightly better tankiness without Barkskin. You’ve got a pretty decent pool of hitpoints, really bad damage with your touches (but they light on fire)… and then there’s Fire Form. Their order gathers under the full moon to share news and trade warnings. The issue is that Alter Self is a problem solving spell. Watch headings for an "edit" link when available. In 5th edition, Circle of the Moon druids can turn into a creature with many more hit points than itself twice in between rests, and deplete all of those hit points, before changing back to its normal form unharmed. Learn about both with our Starting Gold 5E Guide […], Looking for a nuatical-themed warlock? The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. Their order gathers under the full moon to share news and trade warnings. Learn more with our Fathomless Warlock 5E Guide. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. The Circle of the Moon throws that to the side. If you’re not a Circle of the Moon Druid, you can live without it. To begin, the Moon Circle grabs some fantastic action economy and a way to burn spell slots while a Bear. In addition, a lot of these creatures are going to be rather dangerous with their attack action. Unlike Way of the Living Weapon did for monks, Circle of the Forged doesn’t draw quite so much from other areas of Exploring Eberron. Fire Elementals are so, so strange. It’s a bit niche, and most GMs will likely throw you a bone of some kind to help out their Bear friend. That’s not really important, but you can do it if you really want. The elementals are all extremely potent for their own ways, and these four options put you in a unique position compared to other druids. You get four rather specialized options. The Circle of the Moon is a melee frontliner at heart. Jump to: navigation, search. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. Once you reach level 18 and can cast Alter Self after you Wild Shape, then you could get swim speed on a mammoth, I guess? Choose Archetypes between the Circle of the Land or Circle of the Moon. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. That’s often a death sentence, especially at level 2. Can these sheltered beastmasters cooperate with an average adventuring party? Circle of the Moon [edit | edit source] Favored by those who preferred a more solitary path, the Circle of the Moon was an ancient association of druids devoted to the mastery of the Wild Shape. A Sphere of negative energy ripples out in a 60-foot-radius Sphere from a point within range. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. And most of them have extremely valid reasons to be turned into; Fire Elementals can make any creature with Vulnerability (Fire) disappear, for instance. Unimpressed with other orders’ usage of magic, the Circle of the Moon works together as beasts, and with beasts. The Half-Orc takes a penalty to casting; +2 Strength, +1 Constitution is far from bad, but not perfect. Alternatively, if you weren’t quite ready for combat, you can cast a spell. The rites of your circle grant you the ability to transform into more dangerous animal forms. you Wild Shape, then you could get swim speed on a mammoth, I guess? Article by imgur. Circle. As a full caster, you’ll have a lot of spell slots. Their order gathers under the full moon to share news and trade warnings. View and manage file attachments for this page. Relentless Endurance is nearly essential as a melee frontliner, and Savage Attacks works with natural attacks. Tasha’s Cauldron Poisoner Feat | Pros, Cons, and Builds, Piercer Feat 5E Guide | Pros, Cons, Builds, and More, Metamagic Adept Feat 5E Guide | Pros, Cons, and Builds, Gunner Feat 5E Guide | Pros, Cons, Builds, and More, Fighting Initiate Feat 5E Guide | Pros, Cons, and Builds, Amongst the Druidic Circles are those who deal entirely in the Wilderness. 37. So now, you’re draping that CR 1 creature over your head. ), and Darkvision is always nice. One slight issue however is that with the Wild Shape, if you are Circle of the Moon, the prefilled info is incorrect. General Wikidot.com documentation and help section. Afterwards, the only other ability score you need is Constitution, in case you get slapped out of Wild Shape. Notify me of follow-up comments by email. 5th Edition. It is ridiculous at 2nd level. See pages that link to and include this page. In this campaign, the Circle of the Moon in the Player's Handbook does not exist. And if they attack you, they take 1d10 damage. And right at the finish line! With a shield, your out-of-Wild Shape durability is insane, since Natural Armor starts you at base 13. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. Use it if you need a swim speed, and then consider burning one of your two short rest abilities and just Octopus it up. [5e] Multiclassing as a Circle of the Moon Druid. Reason: Capitalization issues here and there. DnD Wiki | Dungeons and Dragons Fifth Edition (D&D 5E) Wiki Emmet B May 03, 2018 7:42 am UTC. At least you double damage to structures? Druids of the Circle of the Moon are fierce guardians of the wilds. Later on, able to … View wiki source for this page without editing. The wild is in the druid's blood. Druid Spells. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Moon Circle Druids are in an awkward situation. Please try and prepare as many useful spells as you can, in case you need to problem solve. In days long past, the Moon Druids were a dominant sect. Instead, the Circle of the Moon is another option under the Circle of the Land. Let’s check it out, in our. You can make your own, too! Even without the grabbing, doing damage twice with something like the Brown Bear, or tripping with the Dire Wolf, can lead to problematic combos for your enemies. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. You’ll literally only pick Fire Elementals for Fire Form, so it’s a good thing Fire Form deals so much damage to melee combatants. You’ve got a pretty decent pool of hitpoints, really bad damage with your touches (but they light on fire)… and then there’s Fire Form. You want that high Stealth bonus and the Tiny size so you can look ahead and get info. Therefore, get your Wisdom as high as you can. Change the name (also URL address, possibly the category) of the page. Alter Self is a 2nd level spell, so being able to cast it at will isn’t… bad? Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. List of enemies in Castlevania: Circle of the Moon. Your late-game options are ridiculously limited. What a choice! But, if you’re about to lose your animal form during a problematic combat, then you can keep yourself up, rather than relying on your Cleric. For a lot of creatures, that also means you can start combat by grabbing your opponent. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. Join the Scoundrel Game Labs Mailing List! Most character builds come online around the 5th level, but The Circle of the Moon Druid explodes onto the scene at the 2nd level. The additional utility of burning spell slots to heal is fantastic for you. Therefore, we think it would be the most beneficial to only talk about our favorite spells at each level, and which ones to avoid. A huge problem with druids is that it’s so hard to enchant natural weapons. The Circle of the Moon is a fantastic frontliner, and one of the best. Or become a tiny creature with amazing stealth? Realistically, this is an okay utility spell at most, that solves less problems than Wild Shape does. If it does, that’s a massive boost to your durability! Even when the moon hides from the sky, its power can always be felt. If you are a Circle of the Moon Druid you borderline need this feat. Druidic circles serve as the equivalent of druidic subclasses. Now, you can touch another aspect of nature; the elements. Circle Spells. Afterwards, the only other ability score you need is Constitution, in case you get slapped out of Wild Shape. You get up to CR 6 beasts by level 18. The Whelm ability is aggressive and good at keeping creatures under wraps. Needless to say, a CR 1 creature is about the equivalent of a level 2 adventurer. 1. The Dire Wolf, a CR 1 monster? Moon Circle Druid Wood Elf Druid. These spells are always prepared, but … The burrow speed is okay, but you can replicate it with a spell instead of two Wild Shapes. That’s not really important, but you can do it if you really want. Way back in that Twitter thread, I talked about the function of totems as 4e magic items.I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. Your mystical connection to the moon infuses you with the ability to cast certain spells. This changes that. The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. Circle of the New Moon (5e Subclass) From D&D Wiki. Red: Bad, useless options, or options which are extremely situational. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. If you want to discuss contents of this page - this is the easiest way to do it. +2 to Constitution, +1 to Wisdom is almost perfect; with Standard Ability Array, you can get to 20 Wisdom at level 8. The natural attack one does have a +1 to attack and damage with your unarmed strikes, but… who cares? Or an Earth Elemental and go through a wall? Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. Since a lot of your best late-game natural weapons are d10s, that’s a ton of damage! Something does not work as expected? Finally, you gain two free proficiencies. Any way to get a separate version for Circle of Moon? Big problem with the Blackened Flowers feat; it is very long compared to the other feats and could use some major rewording in its description. 2. Being able to Wild Shape as a Bonus Action is, obviously, fantastic. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. 3. And the Moon Circle druid will continue to be a force of nature throughout every level. You ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there. Introduced in The Player’s Handbook, this circle is aggressive towards their goals, and highly individualistic in nature. Remember to get the correct spells prepared to help deal with problems; if a creature has resistance to magical weapons, then maybe Electricity will work better. The moment something gets resistant to nonmagical attacks, the Moon Druid becomes much weaker. At 90 ft flight, you’ll keep up with most other creatures in the game. The Circle of the Moon is a fantastic frontliner, and one of the best Multiclassers in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. At 3rd, 5th, 7th, and 9th level you gain access to circle spells based on this connection. Hungry Jaws may (or may not) work with a Biting Wild Shape. […], Not sure how much starting gold your character should have? And once you become a Mammoth, a +10 to hit isn’t horrific. October 2020. These Volo’s Guide monsters are absolutely spectacular Druids. Druids have been known for their work with beasts. Blue: Fantastic options, often essential to the function of your character. Druids of the Circle of the Moon are fierce guardians of the wilds. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. With a shield, your out-of-Wild Shape durability is insane, since Natural Armor starts you at base 13. But, if your GM is good with magic items, you’ll find that these animal shapes will do just fine. Click here to edit contents of this page. However, it’s only upside is speed. 1. PDF & .xml! See our Booming Blade 5E Guide for more! Their order gathers under the full moon to share news and trade warnings. Let’s check it out, in our Circle of the Moon 5E Guide. While you can’t cast magic while in a Wild Shape, you can still concentrate. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s myst erious rites. Tasha’s Cauldron has you covered! Your Touch Attacks are pitifully bad, but also light people on fire, so relatively fine in retrospect. If it does, that’s a massive boost to your durability! Save my name, email, and website in this browser for the next time I comment. Though all druids have access to elemental spells, The Circle of the Moon carries a primal ferocity. Amongst the Druidic Circles are those who deal entirely in the Wilderness. Becoming a CR 1 beast that early in the game puts the Druid on a higher tier compared to a majority of the other classes. At CR 3, you get 3 options. Once you can fly, even creatures like the Giant Eagle can look promising, though at that point, you can get CR 2 monsters. It’s Whirlwind ability can be rather devastating, but only in enclosed environments, and it only targets one creature. CR column of the Beast Shapes table, but must abide by the other limitations there. Much better than your animal forms will! Therefore, you’re getting this at around the correct time. It has somewhat lackluster hitpoints, and low-ish damage. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. I’m not sure who thought Fire Form was okay, but you can literally walk into someone’s square and they just take 2d10 damage, guaranteed. I’m not sure who thought Fire Form was okay, but you can literally walk into someone’s square and they just take 2d10 damage, guaranteed. You’ll be really happy to have these shapes when their scenarios show up. Using Wild Shape to provide massive health barriers and choosing forms that lock enemies down, the Moon Circle is by far the best Wild Shaper. Introduced in, , this circle is aggressive towards their goals, and highly individualistic in nature. Their order gathers under the full moon to share news and trade warnings. to enchant natural weapons. There are two options in the Player’s Handbook. Multi-classing! You can cast the Alter Self spell at will. Find out what you can do. You’ll use both your procs to be a beast during any combat… and thus you’ll. 4. In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). 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You’re not going to need quite as many spell slots as a typical druid, so spending slots to d8 yourself isn’t bad. Green: Good options. But, your high-level spell slots will help out a bit. Most Wild Shape options do insane damage by now. Thousand Forms is perhaps the weakest aspect of the Moon Circle druid. Each creature in that area must make a Constitution saving throw. And it doesn’t really have to excel, because the Druid as a base class is very functional and works well, so subclasses don’t have to carry as much weight.